I am currently Playing the playstation portable (PSP) version but other than spell names, town names and other locations and items, nothing is different. You can play this game's original version on WII through the shop virtual console NES section. Also Dawn of Souls can be played on a Gameboy Advance or Nintendo DS. Final Fantasy Origins on the Playstation 1 and also this version is on the Playstation Network so you can play it on Playstion 3 or PSP. The Anniversary edition PSP release is a very beautiful remastered version and I highly reccomend it!
A beginner to this series has alot to learn to be able to journey through this wonderful story. As an obsessed fan of this series, I can gladly break everything down into a simple cut and dry guide. I do not provide dungeon details because rushing through them isn't reccomended. Scavange them, search every corner and get lost a few times. After all the battles you face, you'll be strong enough and have plenty of money to keep pushing on through these adventures. Final Fantasy Veterans will notice some significant differences in this one compared to the later ones so even they will have some new things to learn. Now lets get started.
Choose your four warriors:
Warrior: A strong fighter with great defense.
Monk: A strong fighter with his barehands
Thief: An agile fighter, but not as strong, with better chance to evade and escape
White Mage: A wizard of healing power
Black Mage: A wizard of destructive power
Red Mage: A wizard that has great fighting power, and can use both types of magic
Beginners: I reccomend, Warrior, Red Mage, White Mage, Black Mage
Veterans: Go nuts! I actually made it all the way to the final boss with four Warriors one time!
The Journey begins...
Enemy Notes: Nothing has any real weakness. Use attacks and magic at will
Leveling up: Stick near the Castle forests to gain a few levels.
TOWN: You will want to stop in any towns you see for supplies and new equipment and to buy magic
FF Veterans Note: magic has to be purchased in this game, and only three spells per character level can be learned
Building signs:
Sword - weapons
Shield - Armors
- Note: when selecting a weapon or armor, your characters will appear at the bottom of the screen. They will indicate if they can use what you have selected. A green armor means its better than what they currently have and a red arrow means its not. Always look for the items that are better (green arrow)
White staff - White magic
Black staff - Black magic
- Note: You will see in these shops the magic levels. Right now all the spells are level 1. If you went with the recommended beginners party then you will notice that your white, black, and red mages can hold a total of 3 level one spells each, which means you have to choose out of the available spells to purchase
Pot: Items (potions restore HP (health points), Antidotes cure poison, Tents are used to heal on the world map only
INN: an inn, sleep here to recover completely
TEMPLE: these are unmarked, but inside its a sanctuary area. Approach these altars if a characters hp is 0 to bring them back
FF Veteran Note: Phoenix downs are expensive, and at this stage of the game are rare, and the life spell is way off, so if a character falls in battle, back to the town you go. Annoying huh?
Cornelia Town: Level 1 Magic Reccomendations:
Black: Fire, Thunder , focus
White: Cure, Protect , blink
Now when you attempt to leave town you will be summoned by the king. He asks you to rescue his daughter from Garland. Travel North west like the red dot trail I provided on the map above
Area 1: Chaos Castle
Enemy Notes: undead enemies weak to fire spells
Boss 1: Garland - Suggested level 5
His hits can be devistating to the mages so have the white mage healing with cure and even throwing a protect spell in case. Attacks and Spells will bring him down
Now the bridge has been built north of the castle, onward!
Travel Destination: Pravoca
PRAVOCA: Level 2 magic reccomendations
White: Blindna, Invis, Nulshock
Black: Blizzard, Temper, slow
Boss 2: Pirate Crew suggested lv 5
Their numbers are intimidating but thats all they are. You will be surprised how easy and quick they fall one by one and now you've got a new ship to sail with! We're done here, time to sail!
Set sail south to the "1" on the map I provided and dock at the gray docks. These are the only way to exit the ship. Now this next quest has a few objectives and the game doesn't really provide much hint on where to go when. They just expected you to explore everywhere and eventually you'd figure out what needs to go where.
QUEST OBJECTIVE: To heal the Elven Prince
Elfheim town: Level 3 and 4 magic reccomendations
Note: Spells are now getting pricy. The enemies around the town due provide some decent money (Gil) so I suggest leveling up and purchasing at the very least, Fira, for the black mage because the next area will be much easier with this.
White: Cura, Heal, Nulblaze
Black: Fira, Thundara, focara
level 4 (this can wait til after the next areas if you are low on gil)
White: Poisona, Nulfrost, Vox
Black: Blizzara, Haste, sleepra
Area 2: Marsh Cave (suggested lv 15 to enter)
Enemy Notes: Now that the enemies are getting more diverse, here are some general guidelines of elemental weaknesses in the FF universe. Occasionally a creature may not follow this just so you know but generally they will
Weak to fire: anything undead, skeletons, reapers, worms (sometimes), anything ice based
Weak to ice: most reptile and amphibian creatures, and fire based enemies
Weak to lightning: Aquatic creatures mostly, and the ogres don't care too much for this either
Boss 3: Piscodemons (random number of them) suggested lv 15
Fira will put them in their place, but their attacks hurt mages badly so keep your white mage busy healing
Collect the CROWN and then travel back north of here to an old castle
Area 3: Astos Castle
Now if you wandered into this place earlier a prince missing his crown asked you to find it. Return it to him and he deceived you, hes a dark elf!
FF Veteran note: Don't worry, though hes an exact copy from FF4, hes not as hard or tough
Boss 4: Dark Elf suggested lv 16
magic and attacks of your choice. Make sure to heal often
your victory gives you an eye! Wanderers may have stumbled into Matoyas cave far west of Pravoca and heard her plea to find her eye. Now we've got it! Return to your ship and sail back towards Pravoca but as you pass Cornelia you can sail under that newly build bridge to find a closer dock to the cave, just north.
Matoya gives you a JOLT TONIC. Just what you need to heal the elven prince! Return to Elfheim.
MYSTIC KEY TREASURES
Marsh Cave level 3
Astos Castle
Chaos Castle
Cornelia Castle ***In here lies the NITRO POWDER, the next quest item you need to advance***
Note: Raid these treasures as there are plenty of good weapons there and the traveling will earn you extra exp and gil.
Mount Duergar: Head to the south of this small enemy free zone for a good looting of treasure, and then speak to a nearby dwarve who needs the nitro powder. Now the canal is blown open for your ship!
QUEST OBJECTIVE: Restore light to the earth crystal
Town: Melmond - Level 5 Magic reccomendations
White: Curaga, Life, Healra
Black: Firaga, Scourge, Teleport
***NOTE: There are some spells like warp that not even your black or white mages can use. Soon you will get a class upgrade to Black and white Wizards
Area 4: Earth Cavern
Enemy Notes: Fira and blizzara are enough of a tool to get you through, the slime creatures are hard to damage with anything but magic, Firaga takes a big chunk of MP (magic points) so best to save that for the boss, who is weak to fire
Boss 5: Vampire suggested lv 20
He's weak against fire so firaga will deal heavy damage
NOTE: if you are low on mp use items known as "ethers" if you have any. Firaga helps but if you are low on magic use temper on your main fighters and watch their damage increase enough. Heal often as always
After the battle the chest holds the STAR RUBY
Exit this long cave and travel back north but head west instead of towards town
Area 5: Giants Cave
Enemy Notes: same as the outside enemies mostly
Sages Cave: No enemies, talk to the sage who reveals the vampire is not the threat to the earth crystal and hands you a special staff to open the rest of the earth cavern. Yes, time to work your way back down there to the vampires lair
Boss 6: Lich, the earth fiend suggested lv 25
***NOTE*** up until this point, all of the bosses except astos and chaos are actually just regular enemies you encounter later on in your adventure. This is the first of the Four Fiends who corrupt the crystals. They are significantly tougher and you should expect a longer battle with them. Your endurance will be tested with this battles more than others. Consider this the first real boss fight.
Firaga helps but make sure you cast temper on all fighters so they are hacking a decent amount of damage out of this guy as well. Healra will be your saving grace because he can use blizzara to your party.
Behind the newly restored crystal is a teleporter which will send you back to the surface!
QUEST OBJECTIVE: Restore light to the Fire Crystal
Town: Crescent Lake: Level 6 magic reccomendations
White: Stona, Protera, Invisira
Black: Thundaga, Quake, Stun
Follow a path around the east side of the town to find a circle of guys. The south east one next to Lukhan will provide you with the canoe! Now you can cross the rivers you had to walk around this place
**LEVEL UP POINT**
You are probably low on Gil from the hefty magic prices. Invest in Thundaga so that your mage can make the river battles much easier. Canoe around the rivers battling for great exp and gil. When ready follow the canoe path from the town to the next area
Area 6: Mount Gulg
Enemy Notes: Lots of fire based enemies, Blizzara will cut them down
Boss 7: Marilith the fiend of fire Suggested lv 31
Black mages should cast temper on the fighters and then unleash blizzara. Heal often
Take the short sail path just north and sail into the river, you will automatically take the river on canoe. Follow this canoe path to the next area
Area 7: Ice Cavern
Enemy Notes: As the name tells you, fire spells will be your best bet in here
Boss 8: Evil Eye Suggested lv 31
This barely counts as a boss. He will die quickly
Quest item: LEVISTONE
Return to your ship and sail to the southern most river below Crescent lake next to a small patch of desert. Enter the river and cross to the small desert and the levistone will reveal my favorite mode of travel in these games, the Airship!
As much as you want to fly around in your new toy, land next to the river and canoe back to your ship.
It's time for a small break from the main story. Sail your ship along the sail path into a river in the north central continent and quickly cross west and follow the land around and south to the next area
Area 8: Citadel of trials
Enemy notes: Nothing special here
Take the RAT TAIL in the last chest before approaching the throne back to the entrance
Boss 9: Dragon Zombie (random number) Suggested lv 36
Zombie should stand out, fire spells!
Now return to your airship and now fly just west of the citadel to a chain of large islands. I marked Bahamut's lair on the map. The other caverns house treasures.
Bahamuts Lair: No enemies
Make your way to the King and the rat tail will prove your worth. It's time for Class Upgrades!
Warrior - KNIGHT: Knights can use levels 1, 2, and 3 white magic
Thief - NINJA: Ninjas can use levels 1,2,3, and 4 black magic
Monk - MASTER: Nothing special just a new look
Red Mage - RED WIZARD: Can now use up to level 7 spells
White Mage - WHITE WIZARD: Can now use level 7 and 8 spells
Black Mage - BLACK WIZARD: Can now use level 7 and 8 spells
QUEST OBJECTIVE: Restore light to the Water Crystal
Fly to the north western continent and land southeast of the desert at the land point on the map. Head through the desert to the small patch of desert not connected to the larger, this is the Caravan
buy BOTTLED FAERIE (40,000gil)
Return to your airship and fly to the north east and land next to a small town in a small patch of land surrounded by mountains.
Town: Gaia: Level 7 and 8 Magic reccomendations
LV 7 - White: Curaga
Black: Blizzaga, Break
LV 8 - White: Holy, NulAll, Dispell
Black: Stop, Warp, Kill
The Faerie flies away to the north east of town when you enter. Go find her and she'll give you OXYALE
Fly the airship back to the desert on the NW continent and land where you did before. This time head south east, canoe up river and cross east to land and head north to another town
Town: Onrac: Level 7 Magic Reccomendations
White: NulMagic, Healaga
Black: Saber
head to the eastern dock like area to find a mermaid. With OXYALE you can take the barrel to the next area
Area 9: Sunken Shrine
Enemy Notes: Water based enemies, thundaga time!
QUEST ITEM: ROSETTA STONE (in the upper floors with the mermaids and treasure)
Boss 10: Kraken, the water fiend Suggested lv 40
Again cast temper on the fighters, protera on the party, and unleash thundaga and heal often
Leave Onrac and instead of returning to your airship, canoe up river to a waterfall and enter
Area 10: Waterfall Cavern (no boss)
There are no items, just keep heading to the left until you find a room with a robot and treasure. Talk to the robot to receive the WARP CUBE. Then teleport out and return to your airship!
Fly to Melmond, and look for a odd looking guy with an old fashioned hair style on the north eastern edge of town. This is Une, and he will take the rosetta stone and teach you the language of Lufenians.
Town: Lufenia
Nothing special about this town, just work your way to the south east and speak to the person at the bottom left corner to receive the CHIME which grants entrance into the next area
Area 11: Mirage Tower
Enemy Notes: Use strong spells and attacks
Boss 11: Blue Dragon suggested lv 42
Blizzaga and attacks will bring him down
the red stone will warp you with the warp cube up to the next area
Area 12: Floating Fortress
Enemy Notes: none
**NOTE** You can find a weird looking crystal in this area. Grab it, and discover that its adamantaim. If you wandered back in Mt Dueger and met the weapon smith, he was looking for this
Boss 12: Tiamat suggested lv 45
Have your black and or red mages cast temper on attackers and heal often
Return to the weapon smith and he will make the Excalibur sword for your Knight!
FINAL QUEST: To save the world
FINAL QUEST: To save the world
With all four crystals now shedding light it's time to save the world. But where do you go? It seems we've been to every single place on the world map! Well this is one of my favorite types of story. It ends where it all began! Return to Garland's castle northwest of Cornelia and ignore the person walking away. Return to Garland's room and the four crystals will now send you back into the past!
FINAL AREA: CHAOS TOWER
Enemy Notes: Lots of different enemies make appearances here. Watch out for the Green and White Dragons. They have deadly party attacks and can show up in groups of four
**NOTE** For beginners you will need to be stronger so if you get lost in this long dungeon don't worry. Fight battles, and level up. There isn't much treasure but one weapon which is near Tiamat's rematch point is the MUSAMUNE. I gave this to my red mage and he was now dealing as much pain as my Knight with the excalibur! Optionally you can give this weapon to your knight because it is stronger than the excalibur
FIEND REMATCH BOSSES: LICH, MARILITH, KRAKEN, TIAMAT
These are basically the same but beefed up. Healaga and protera from the white mage, while using temper on your fighters and they'll drop in no time
***NOTE*** I labeled these guys as bosses this time but they are ENCOUNTER POINTS on the floors. This means if you step forward and then step back on the same spot, you fight them again every time, so beware!
FIEND REMATCH BOSSES: LICH, MARILITH, KRAKEN, TIAMAT
These are basically the same but beefed up. Healaga and protera from the white mage, while using temper on your fighters and they'll drop in no time
***NOTE*** I labeled these guys as bosses this time but they are ENCOUNTER POINTS on the floors. This means if you step forward and then step back on the same spot, you fight them again every time, so beware!
Doors can be tricky to see, and paths look identical so bring lots of ethers and potions to sustain your magic points and use EXIT spell if you want to leave quickly and use a cottage. Eventually you will encounter Garland again, but he's way more powerful now and becomes...
FINAL BOSS: CHAOS suggested lv 55
High level magic can do some decent damage, but I find that casting temper on your attackers enough times will allow them to inflict 1000-2000hp per hit.
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