Four young Orphans are destined to stop and evil empire from dominating the world as we know it...
You will be controlling Firion, Maria, and Gus for the first parts of this game. Guest characters will join your party often until you reunite with Leon later. I reccomend just K'Oing the characters as they join your party, why waste time leveling them? It's your call though.
Familiarity: Town building signs are all the same from the first game except magic shops are only the white staff sign now, but sell both types of magic
This time around: Your characters will not have levels, but stats this time.
How do you grow stronger? It's simple.
To increase hit points(HP), the character needs to take damage. Same with Magic points(MP)
Increase Attack and weapon levels by simply attacking.
MAGIC LEVELS: Fira, Blizzara, thundaga, ect.. do not exist this time. Magic increases in level as you use it. All spells come in a form known as a SPELL TOME. Used as an item on a character, and that person learns the spell. They Begin at Level 1 and max at Level 16. The only good thing about the magic progression is that the spell costs the same amount of mp as it's level. For Example: Cure 5 costs 5 mp and so on. So your strongest spells will only cost 16mp if you manage to get them there. Maxing your MP to 999 is easy!
***FF VETERAN NOTES AND BEGINNERS***
Sleeping at an Inn or using cottages will not remove status effects. Esuna will not remove toad or petrify, only items will. This is annoying but considering 30% of your spells, weapons and armors will be purchased during this game and the rest are found in dungeons, your Gil supply will hardly ever be low. By the final dungeon you should have 99 of every kind of item normally kept in stock and about 20 to 40 elixers.
Weapon skills are the same, Levels 1 -16
Instead of LV suggestions I will provide Stat suggestions based on how much damage enemies inflict at certain points , So... let the journey begin!
QUEST 1: Return to Fynn and investigate
After you are reunited with everyone but Leon, you will speak with Princess Hilda and a new element is added to the game: WORD MEMORY SYSTEM
This system is just an odd way to get information from people and helps the story advance. It's pointless and stupid in my opinion, but hey it was Squares second...no big deal!
WORD MEMORY (WM)
WM - WILD ROSE (a pass phrase used by rebels)
Minwu will suggest you return home to Fynn
~ALTAIR~
Magic Reccomendations:
Firion: none
Maria: Fire, Cure
Gus: none
Maria has the highest intellegence stat so I suggest making her your primary mage at this point. Feel free to purchase extra weapons and have Firion and Gus dual wield for double strikes.
LEVELING UP: You can start, (and this does sound weird) by having Maria Cast group fire on your party. Everyone takes damage. Lower your hp not too close to 0 but keep doing this and after every battle or almost every battle your characters max HP will increase. I reccomend getting everyones HP up to 100 for now.
Travel north to Fynn ***WARNING*** do not stray across the red line I provided. Tougher enemies roam there and will kill you quickly
~Gatrea~
Rest if you need to. **NOTE** the big difference this time is the INN prices go by how much hp and mp you've lost.
~Fynn~
Do not speak to any of the Knights in the town because a fight with them is suicide at this point. Make your way to the north and hug the outer perimeter of town heading east and then south to a PUB. Enter and speak to the bartender and use the WILD ROSE from the ask menu and you'll be able to enter the secret passage he was blocking. Go in and speak to Prince Scott and receive RING
Return to Hilda and show the RING and she gives you your next quest, and Minwu joins
WM - Mythril
Quest 2: The hunt for Mythril Metal
With Minwu in your party you will have access to his wide array of spells. I reccomend using SAP on your party members to lower their mp. This will increase you MAX MP. Do this and level up as you please. You will also have the canoe like in the first game. Cross the lake north of Altair and optionally hire the ship in the next town.
~Paloom~
You can hire a ship to sail you north but I reccomend walking north to the snow village. Fighting enemies helps alot
~Salamand~
Go to the north east and enter the house and speak with Josef. Ask him about Mythril and he tells you to save his people at the next area. Exit town and head west to a river south of you. Follow that to a small lake and the entrance to mines
Area 1: Semmit Falls
Enemy Notes: Nothing to special here. One chest on the lower levels is Guarded by a tough turtle. Magic will hurt him, especially Blizzard
Boss 1: Sargaent
Suggested Stats: HP-300, MP-150
Fire5, Cure5
This guy packs a punch so be ready to heal. He's got some great defense, but magic will penetrate it.
Take the MYTHRIL and return to the weapon shop in Altair, and speak to the smith and give him the Mythril. Now you can buy weapons and armors made of this strong metal, for some gil though.
Speak with Hilda before you leave
WM - Dreadnought
Quest 3: Hunting the Dreadnought
***by now you should have some spare gil so I'd advise splurging a little and increase your spell lists
MAGIC REC: Fire, Thunder, Blizzard, Cure (3), Sap, Life, Esuna, Teleport
***It doesn't hurt to have everyone handy with a cure spell so purchase two more for your companions
WHITE MAGIC LEVELING HINT***
- Using spells from the menu instead of in battle will increase their level alot faster, but you don't receive the stat boosts as you do using magic in a fight. So for instance, if you have a character fall. Don't be stingy on MP and run to a temple, use life outside of the battle and level the spells faster!
~Poft~ (optional)
Enter the PUB right at the entrance and speak with CID, you can pay gil to fly on his airship for quicker trips. I'd save the gil and walk so you can battle and boost your stats
~Bafsk~
Talk to the Knight in the southwest corner who appears to be blocking a path. Use wild rose and he'll let you by. Enter the next area
Area 2: Bafsk Sewer / cavern (no boss)
Enemies are about the same here
To the right of the Black Knight Encounter is a door leading to an item you need
QUEST ITEM: PASS. Step on the warp to exit and return to Cid in Poft
WM - Airship, Sunfire
Return to Altair and speak with the king about Sunfire
WM - Goddess Bell
Speak with Princess Hilda about the bell to begin the next quest
Quest 4: Retrieve the Godess Bell
- Return to Salamand and speak with Josef about the bell
- Return to Semitt Falls for the snowcraft
- Cross the snowplains to the north to the next area
Area 3: Snow Cavern
Enemy Notes: Lots of undead enemies so make use of your fire spell. *Grenade* normally these creatures are made of fire but in this exception, they are weak to it! These cause self destruct after sometime and can hurt so be quick
Boss 2: Adamantoise
Suggested Stats: HP-500, MP-200, Blizzard5
- He's weak to ice, and with a level 5 or higher blizzard spell, he'll fall in one hit!
Boss 3: Borghen
- He's a pushover, any magic or attacks will work
***FF VETERAN NOTE***
Josef, a group of warriors being saved by them, and the daughter back at home. Any FF9 fans may notice this. When you are solving Ramah's puzzle in FF9, the snow cavern trip you just completed was the story he told!
Now if you paid attention to the King's words in Altair, he mentioned the Goddess Bell will grant passage into Kashuan. Thats our next destination!
Quest 5: Retrieve Sunfire
- Quest Item: Egil's Torch
Area 4: Kashuan Castle
Enemy Notes: Lots of undead enemies, (Grenades weak to lightning)
Watch out for the Wraiths and Ogres, they can pack a punch. Adamtoises make an appearance here as well so remember blizzard
Boss 4: Red Soul (absorbs magic)
Suggested Stats: HP-750, MP-200
Use attacks and whittle away his health until he falls, remember to heal. If this takes more than four rounds, he runs out of MP, now hes a sitting duck!
Quest 6: Rescue Hilda and destroy the Dreadnought
If you speak with the old man near the center isle in the rebels hideout entrance at Altair, he will mention a refueling station north of Fynn where the Dreadnought may have stopped.
Area 5: Dreadnought
Enemy Notes: Undead enemies(Fire), Amphibians(Ice)
***NOTE*** Gaining entrance requires talking to a captain knight and using the PASS. If you ask him wild rose, he will fight you, and Captains are deadly. Their Attacks land 300-700 damage so be warned
Boss 5: Hill Gigas
Suggested Stats: HP-1000, MP-300, Level 6 spells
- he's not weak to anything so fire, ice, or lightning will help. he hits hard so be ready to heal.
**NOTE** This is the only tough fight in here so it's considered the boss encounter but just to give you a heads up, the next area will have these guys it two's sometimes so if this guy is whooping you, take the time to raise your hp
Find your way to the dungeon area first, and speak with Hilda and then Cid. They leave the area and now you are clear to find the engine and drop the sunfire into it and blow this ship to dust
Return to Altair and speak with the King, then go to the throne room and speak to Gordon
WM - Dragoons, Wyverns
Now set out to Paloom and when you enter there is a new girl near the person you can hire a ship from. She offers to let you use her ship... for free.. odd right? Well as you sail its a trap, and her crew attack. Just like in the first Game these pirates are pushovers. Take them out and now you have a ship and yet, another party member.
~Deist Castle~ no enemies
Speak to the woman and child to learn that you need a pendant to be able to understand the Wyvern in the room behind them. To find the pendant you need to enter the next area and take a room at the top right in the very first room and you'll see a helmet on the ground. examine it
QUEST ITEM: PENDANT. Return to the castle and speak with the Wyvern
QUEST ITEM: WYVERN EGG
Area 6: Deist Cavern
Enemy Notes: Nothing special, but some undead enemies pack quite a punch and show up in numbers alot so don't hold back your fire spell
Boss 6: Chimera
Suggested Stats: HP-1500, MP-400, Thunder7
- all magic does damage but thunder seems the best
you can back track or use the teleport spell to leave the area faster
Now would be a good time to use sap to raise the other characters MP at or above 200 and also purchase a Life / Esuna spells for each of the others. Better Safe than sorry unless you bought plenty of pheonix downs.
Return to Altair and Speak with Gordon in the throne room. He's worried about Hilda so go check on here in the southeast bedroom
Boss 7: Lamia Queen
Suggested Stats: HP-2000, MP-400
Use your strongest magic and attacks but she will eventually use Blink16 which will make the fighters miss and watch out for Confuse9, that can end the battle quickly, but she'll randomly use it on a single or whole party so if you all get confused once try again. A high level Basuna spell will help but if you are as strong as the stats I suggested then it should wear off quickly
Quest 8: Rescue Princess Hilda
Area 7: Coliseum
Boss 8: Behemoth
Suggested Stats: HP-2500, MP-450
Use your strongest attacks, and heal from his hard hits
Make your way out of the Coliseum and back to your ship to Altair
The Guard at the entrance of town tells you of a rebel camp north of you
Enter the Rebel Camp across the river from Gatrea and speak with Gordon. You are the front line force in this battle. Head to Fynn Castle.
Area 8: Fynn Castle
No new enemies notes
Boss 9: Gottos
Suggested Stats: HP-3000, MP-500
Use your strongest attacks and magic on him
Speak with Hilda and Gordon now in the throne room to learn that your next item needed lies beneath the castle and Paul knows how to get there.
WM- Ultima Tome, Ekmet Teloess, Mask, Mysidia
Go back to Fynn and enter the house in the southwest and speak to Paul about Ekmet Teloess
Back in the throne room inspect the Northeast Corner and use Ekmet Teloess word there to be able to walk through the wall to the next area
Area 9: Fynn Castle Basement (no boss)
QUEST ITEM: White Mask
Quest 10: Retrieve the Ultima Tome
~Mysidia~
**NOTE** Lots of spells sold here. One to definitely grab and start leveling: HOLY
- Enter the stairway in the southern part of town and put the WHITE MASK on the statue. Leave town and Sail to the small island (1) on the map above
Area 10: Tropical Island Cavern
Enemy Notes: Nothing special but use the Holy spell and level it up
Boss 11: Big Horn (4)
Suggested Stats: Hp-4000, MP-550, Holy8
QUEST ITEM: BLACK MASK
Sail back and return to Mysidia to recover and then head northeast around the mountains to the cave (2) on the map above
Area 11: Mysidia Cavern (no boss)
Enemy Notes: none
**put the black mask on the doppleganger to get by**
sail back to Altair to recover and then sail through the small canal south of you to the next area (3) on the map above, but a whirlpool pulls you under
Area 12: Leviathan stomach
Enemy Notes: Some water creatures here absorb lightning so be careful. Level up Holy
**Show Ricard the crystal rod and he'll join you**
***Note*** The dark watery areas are enemy free but you take 1hp damage per step
Boss 12: Roundworm
Suggested Stats: HP-5000, MP-550, Holy10
Holy magic and attacks will bring him down
Continue or rest at Altair before, the tower
Area 13: Mysidia Tower
Enemy Notes: Lots of undead enemies here, keep leveling holy
- IMPS - They can cast Confuse16 and end a fight quickly if your magic defense is low, so take them out asap
- Vampire Girls - They pack a punch that can easily take 1500 hp even on the strongest armored allies. They absord the damage as well
Boss 13: Fire, Ice, Thunder Gigas's
Suggested Stats: HP-5000, MP-600, Holy10, Fire8, Blizzard8
You encounter them all seperately at the ends of the three types of areas. Exploit the first twos obvious weaknesses and use holy on the Thunder Gigas.
Boss 14: White Dragon (guards chest)
Suggested Stats: same as above - Use attacks and holy magic
You end up in a room with 5 round crystals. (yes FF vets, the crystals are more like orbs in this game, and this is the only appearance they make)
***NOTE*** Check the four silver crystals first before you approach the center gold one to receive a state boost of 10 points, randomly assigned to one of your characters
Return to find Altair, Gatrea destroyed. Enter Fynn castle and learn about the Cyclone behind the castle. Go to the mirror room (southwest stair case in the castle entry hall, then left of the stairs and head north)
Use the pendant and the Wyvern comes and can fly you into the storm but first ask Paul about the cyclone to hoard some treasures hidden in his bedroom
Area 14: Cyclone Palace
Enemy Notes: Wood Golems have good defense
Boss 15: Emporer
Suggested Stats: HP-6000, MP-650, Ultima10, Holy10
Take out the enemies that stand in front of him with attacks and magic
Quest 11: Confront Leon and save the world
Talk to Paul to find Cid resting. Cid lends you his Airship!
Travel to Poft and you can now take the airship as your own!
Fly to the Coliseum but you can land on the palace in the mountains
Area 15: Palamecia Castle (no boss)
Enemy Notes: A stronger stone golem makes an appearance here
Back in Fynn, you finally get your final party member, the one you should now build up! yes he's well trained in the weapon areas but if you followed my stat reccomendations then you will have 3 characters with 6000 hp while Leon has 1098. Time to build him up!
***Leveling Tip***
K'O the two characters who aren't your primary magic users. In my case, Maria was kept. If you have the knives known as rippers, (I had 2, one dropped by an enemy one found in a chest). Equip these on Leon. Fly the airship and land just above Bafsk next to the sewers cave. Inside here are still the low level enemies, good place to level Leon.
LEON HP - have Leon attack himself to lower his HP into the red or close to the red. Start having the other character attack him as well when his HP gets too high.
LEON MP- SAP or OSMOSE will drain his MP fast if leveled to 4 or higher. Raise his stats to 6000, and 600. Remember to give him magic as well: Cure, Life, Esuna reccomended
One last side trip, return to Diest Castle and speak with the woman again about Dragoons. She gives you Excalibur!
Now we are ready to continue. Return to Fynn and Speak with Hilda
WM - Jade Passage
Fly to the eastern most area of the Mysida continent and land near a small circular lake. Step into the lake to enter the next area
Area 16: Jade Passage (no boss) Suggested Stats: HP-7500, MP-850, Ultima11, Holy11
Enemy Notes: Not much, just use strong magic and attacks. Great weapons are found in here as well.
Area 17: Pandaemonium (final)
Enemy Notes: There is one deadly foe in here called the Death Knight. He hits as hard as bosses, between 4000-6000 damage. This is also a drain attack which means it heals him! Save in each new area to be safe
***MAGIC FRUSTRATIONS***
Ok I am assuming not too many people are big on level grinding and may have gave up on leveling magic past level 9. It does take forever to raise it at these stages. I have Ultima12 and it barely does 600 damage to one foe at a time, and drops to about 100-300 damage on a group. Sad. FF Vets know Ultima spell normally kills anything in the other games dealing 7000-9999 damage. I find it useless. If you paid attention to the story, then you will know where you are. In hell! Use your Holy spell to deal more damage, even on the Final boss!
FINAL BOSS: Emperor
Suggested Stats: HP-9000, MP-900, Holy11
I honestly do not know of a pattern to this guy. I didn't loot the treasure from pauls room but from what I have read online the Blood Sword is there. This will help you with this boss. He hits just like the Death Knights. I reccomend not attacking. heal with your attackers, put Blink, wall, barrier, and protect spells up while your mage uses holy. He will attack to heal himself less often, and eventually leave a long enough gap for you to kill him. I am not sure but he is one annoying fight because of the drain hits he can do
Well you've completed one of the craziest JRPGs ever. No other FF games are like this. I enjoy the level grinding but it does get boring because it takes so long!
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